AMAIKONIJN
ART PORTFOLIO
I’m part of a development team working on a Boss Rush-style game inspired by Sekiro. In this project, I serve as both the 2D artist and concept artist, responsible for designing the game's bosses, enemies, and environments. We're currently aiming to release a playable demo in July.
MAIN BOSS
A beautiful, Japanese woman in the first phase that transforms into a grotesque, scary monter during the second phase. She is a Centipede trying to imitate a human, this is more visible in the second phase as her human skin is shedding, revealing her real centipedes body underneath. Her old head is attached to her lower body, she has no legs.
ENVIRONMENT CONCEPT
The entire game has 3 main locations. The first phase is happening in an old, enormous, Japanese-styled building that's in ruins. The second phase is happening outside of the building, it will include a patio location and staircase.
WEAPON CONCEPT
The weapon is the same in phase 1 and 2, but has slight adjustements to the size of the enemy. It is a scythe.
DISCARDED CONCEPTS
A lot of different concepts were created for this game. These are the ones that got discarded along with the moodboards that did not make it into the sketching phase.